![]() Use spider brains or Weird Doll(corn+mushroom+nails). Speech to 50, Barter to 50(asap will bleed into lvl2).We will be using heavy Machine guns late – crits won’t matter as such. Won’t have points to invest into luck anyway. With Joints and Perfumes we get it to 10 when needed. Happy middle-ground between Personality and Combat. On the upside you get 2 stats and 15 skills for free. not many females you need to charm in the game. ![]() ![]() +2 from joints +4 from perfumes(2 types for females). We had to cut corners somewhere – you will have enough for everything you need as we didn’t pick any -skill Distinctions. You can get away with 6 or 4 to other stats and rely on drugs for hard fights, but survival is better, imo. Will be enough for automatic firearms to get you started. Skills go into Automatic Firearms if you kill bandits in the 1st encounter(hard to do, but doable) or Speech to 50, Barter to 50(Will bleed into lvl2)ĭon’t “need” anything else. The rest have more drawbacks, than benefits, imo. Late-game addiction doesn’t matter as 1k for Apomorphine is nothing by then and you will get addicted no matter what with the amount of stims you’ll use for hard fights. You will have to be careful early-game cause food will be your sole source of healing as you can’t risk getting addicted at the time. Not using companions will make your game a lot harder, though. If you plan not using companions, it’s free. Max technology you will need is 80 + a toolbox for a combined 100. ![]() All tinkering you really have to do can be done with 2 Ciggys and a Magnifying Glass. Food is plentiful at every stage of the game, so it has no drawbacks. Will get you most checks you would care about. In the long run 8 will be enough if you want more Attention and Luck or would prefer Morphine Doctor.
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